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Thread: Discussion Round: Version 142

  1. #1
    Community Team BB_Eraya's Avatar
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    Discussion Round: Version 142

    Dear Heroes,

    Please use this topic to discuss the changes that have been made in version 142, you can find the changelog here.

    Bug reports can be posted in the specific forums or be sent to our support team.

    Keep in mind to follow the forum and game-rules in this part of the forums as well. Thank you!

    Best regards,
    BB_Eraya
    Last edited by BB_Eraya; 23.02.15 at 19:37.

  2. #2

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    New update did not chance artefact raffinement drop & repair stabels!

    hi hi!

    Just a few comments about the new update;

    They did not debug the artifact refinement rate??? why? & do the take us serius? or are those update only for the show?? pls let us know! *

    Second why not keep the stables? it is fun to use them;!
    Maybe a smaller bonus now? just 10%?. So we can still use that building.

    Each update is almost a degrrade of the game !
    First the mines stop working;
    Than no heroic battels with quests & now
    the stabels taken out of the game!

    What is next time? we lose our towns? that wood be fun!

    Donda

    Hope next update they try to ad things that all players can use or experiment with
    [ content is taken out; or is having a so small chance to find+ that it is just adding frustrating to the game! |

  3. #3
    AoS-'s Avatar
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    Your Changelogs links to 136 btw.

    -I like more movement speed.
    -I would like more PvP Arena Changes to make matches more fair.
    -I really dislike the bugfix where you cant transfer 20itemstack at once.
    Plz rework the item transfer mechanics. Make it like Unit transfer mechanics with a lever that you can slide from 0 to max amount. This was suggested last year when first event hit the server.
    Artifact Bailiff is a chore to deal with :-/

  4. #4
    Community Team BB_Eraya's Avatar
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    Quote Originally Posted by AoS- View Post
    Your Changelogs links to 136 btw.
    Fixed, thank you for pointing this out to me!

  5. #5
    Vishar's Avatar
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    i wonder if new pvp will be era of full Griffins army :P

  6. #6

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    slowing down the game in order to provide higher movement speed ?
    battleanimation, buyclick, accepting quests,.... are a sec delayed or effecting an "loading". e.g. unable to buy a bunch of scrolls in a row, now only one, wait, next, wait,....a.s.o. correct behavior or performancebug?

  7. #7

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    hi hi

    Maybe one of the next updates good provide a down load- client? So the lag and troop lost coming with that + the lost load time (game time) will be gone that way!

    Still : 1 . Small bug; the vampires don't use live drain any more
    2. The drop rate of those refinement items is still to low to find them
    ( 1 heroic battle takes 10 to 12 min. I have time to play around 2.5 hour a day; half of that time i do daily quests etc. Almost no chance to find any; because heroic mode is disabled,
    so I can do max 12 to 15 battles a day; if there is a drop rate below the 3 or 4% it takes years to upgrade all my artifacts; so why put something like that in this game any way? )
    3. Dragon steel still in shop!
    (not fair for all normal players!)

    4. The update page is still in a style that is having nothing to do with HoMM
    5. Why disabling the stables? they a part of the HoMM universe, just let them give a bonus of 5 or 10%. It is fun to visit them!
    ?. Still no road map where the game is going.. that shood not so hard to make

    Tnx for your time!

    Donda

  8. #8

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    That would be nice if changelog could contain all the modifications you do on the differents creatures because it can be surprising to see a monster moving more than usualy, having his ability working differently etc... when there is not a single notification saying that you changed anything on creatures...

  9. #9

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    And the update, blind (as a skill) doesn't work on undead anymore ... why it is not mentioned?
    how to keep alive now for a heaven magic?

  10. #10
    Vishar's Avatar
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    use griffin send them to fly: 2 round nuke necro send Griffin again in air and again nuke nerco by 2 round

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