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Thread: PvP REDESIGN: ANALYSES AND SOLUTIONS

  1. #11
    Gauldroth's Avatar
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    Quote Originally Posted by Sorae View Post
    should pay to fight in PvP?

    This is already the case. And this is not the solution, it is a proposal.

    Address issues of creatures and spells are nothing. This must be done of course, but the real problem will remain: t1 a player will have no chance against a player t13 with forged equipment.

    So yes, players who want vraient pvp, already pay. Or they do not pay and remain bottom of the rankings.

  2. #12

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    The problem between t1 and t13 heroes when they fight doesn't come from the PvP system, it comes from the slowness of the game in gathering resources. Therefore it's not PvP system that should be changed, it is the slowness of the game in gathering resources that should be changed.

    Change PvE game for faster progress, not PvP. When t13 heroes fight, the balance is decent enough (with the exception of few things - most importantly (1) griffins having 2 charges of "soar" and (2) too high of mana cost for might hero abilities).

  3. #13
    Gauldroth's Avatar
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    It is a utopian idea. If you reduce the time and investment required to get equipment does, you reduce the interest cash shop in PvP and PvE.The homm online model now is to pay to go faster in the game. Never developers will do a few things that impact the cash shop.

    If you want it to move, so do not think that "community" but think cash shop and community together.

    So my question to you would be: What would you propose to reduce the time for obtaining t13 equipment without reducing the income (or little) generated by this system? If you think that réduce the time is a good solution.

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